Sectors

Applied research in specific sectors — each piece asks how a particular identity friction (account sharing, ongoing assurance, revenue protection, licence binding) resolves once identity is anchored to the person rather than the credential.

$28.3 Billion
Annual losses to piracy in the sports streaming industry.
25%
Of gig workers have rented out access to their accounts.
50%
Of 13- to 17-year-olds report high concern over in-game harassment.

" Despite decades of work on digital identity, security systems and account infrastructure, the landscape of problems and harms grows ever broader and deeper. Without radical change the problems we can't manage today will overwhelm us as AI agents start to make up the bulk of users. "

Dan Sutherland
Founder, Self Group
Gaming

Gaming

PLACEHOLDER — sector article. This article will argue how Self’s research-architecture applies to user protection in online gaming: age verification, account-sharing, and fraud reduction sit on the same biometric gate. Prose pending Voxen pass.

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Streaming

Streaming

PLACEHOLDER — sector article. This article will argue that streaming’s revenue leaks (account sharing, piracy) are identity-layer problems, and how Self’s research binds identity to the user rather than the device or credential. Prose pending Voxen pass.

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Gig economy

Gig economy

PLACEHOLDER — sector article. This article will argue that gig-economy platforms need ongoing biometric assurance that the verified worker is the one performing each job; Self’s research architecture provides exactly that gate. Prose pending Voxen pass.

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Software

Software

PLACEHOLDER — sector article. This article will argue that software licence sharing is a credential-binding problem and how Self’s research-architecture binds licences to humans via the biometric gate. Prose pending Voxen pass.

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